Best map: Open Business with 60.2% from 4,388 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/04 to 08/21, 18 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked more often — 0.4% to 0.9% pick rate, up 141 %. The win rate moved 2.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.3 — rewards skill: from Silver to Masters the win rate climbs by 14.3 points (regression 46.2% to 60.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
60.2% | 4388 | 81 | ||
Hard Rock Mine prev. season |
56.7% | 8901 | 91 | ||
Dueling Beetles prev. season |
57.2% | 4862 | 82 | ||
Ring of Fire prev. season |
57.6% | 2754 | 74 | ||
Crystal Arcade prev. season |
56.4% | 7641 | 89 | ||
Gem Fort prev. season |
56.1% | 9960 | 93 | ||
Undermine prev. season |
56.0% | 7892 | 89 | ||
Double Swoosh prev. season |
55.3% | 10726 | 94 | ||
Center Stage prev. season |
54.8% | 9661 | 92 | ||
Sneaky Fields prev. season |
54.5% | 13693 | 98 | ||
Parallel Plays prev. season |
54.9% | 5743 | 85 | ||
Deathcap Trap prev. season |
54.9% | 4912 | 82 | ||
Pinball Dreams prev. season |
54.6% | 7227 | 88 | ||
Rustic Arcade prev. season |
56.1% | 1535 | 65 | ||
Triple Dribble prev. season |
53.8% | 9419 | 92 | ||
New Horizons prev. season |
56.2% | 625 | 51 | ||
Layer Cake prev. season |
53.3% | 2723 | 74 | ||
Out in the Open prev. season |
55.2% | 665 | 52 | ||
Hot Potato prev. season |
52.8% | 1550 | 65 | ||
Dry Season prev. season |
52.7% | 840 | 56 | ||
Flaring Phoenix prev. season |
51.9% | 1342 | 63 | ||
Spiraling Out ![]() |
56.9% | 137 | 29 | ||
Kaboom Canyon prev. season |
50.0% | 824 | 56 | ||
Belle's Rock prev. season |
49.8% | 821 | 56 | ||
Hideout prev. season |
49.6% | 653 | 52 | ||
Bridge Too Far prev. season |
48.8% | 324 | 42 | ||
Shooting Star prev. season |
47.1% | 416 | 45 | ||
Safe Zone prev. season |
43.8% | 349 | 43 |
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.9% against Edgar in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.9%
384 games
Edgar
62.4%
1,220 games
Bo
64.2%
595 games
Griff
59.9%
1,212 games
Otis
65.3%
340 games
Rico
59.9%
1,077 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 22 | 31.6% | 50.0% |