Best map: Undermine with 61.1% from 1,365 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 13 days. 10 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 0.7% to 0.6% pick rate, down 23 %. The win rate moved 1.9 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.5 — rewards skill: from Silver to Masters the win rate climbs by 14.5 points (regression 46.1% to 60.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
61.1% | 1365 | 63 | ||
Pinball Dreams ![]() |
60.2% | 1029 | 59 | ||
Open Business ![]() |
61.3% | 701 | 53 | ||
Double Swoosh ![]() |
58.7% | 1699 | 66 | ||
Sneaky Fields ![]() |
57.8% | 2192 | 70 | ||
Gem Fort ![]() |
57.8% | 1459 | 64 | ||
Hard Rock Mine ![]() |
57.5% | 1223 | 62 | ||
Center Stage ![]() |
57.0% | 1553 | 65 | ||
Triple Dribble ![]() |
57.2% | 1235 | 62 | ||
Ring of Fire ![]() |
61.0% | 405 | 45 | ||
Spiraling Out ![]() |
56.9% | 1011 | 59 | ||
Dueling Beetles ![]() |
56.1% | 772 | 55 | ||
Parallel Plays ![]() |
55.7% | 623 | 51 | ||
Crystal Arcade prev. season |
58.0% | 262 | 38 | ||
Deathcap Trap prev. season |
59.9% | 177 | 33 | ||
Hot Potato ![]() |
59.1% | 164 | 31 | ||
Rustic Arcade ![]() |
57.2% | 194 | 34 | ||
Layer Cake ![]() |
53.4% | 322 | 42 | ||
Shooting Star ![]() |
62.5% | 64 | 17 | ||
Safe(r) Zone ![]() |
60.6% | 66 | 18 | ||
Belle's Rock prev. season |
53.7% | 123 | 27 | ||
Kaboom Canyon ![]() |
54.0% | 87 | 22 | ||
Dry Season ![]() |
51.4% | 109 | 25 | ||
Flaring Phoenix ![]() |
51.5% | 103 | 25 | ||
Out in the Open ![]() |
51.2% | 86 | 22 | ||
Hideout ![]() |
50.5% | 91 | 23 | ||
Safe Zone ![]() |
52.0% | 50 | 14 | ||
Bridge Too Far ![]() |
50.0% | 46 | 12 | ||
New Horizons ![]() |
48.4% | 62 | 17 | ||
Pit Stop ![]() |
45.1% | 153 | 30 |
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.5% against Edgar in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.3%
147 games
Kaze
55.2%
223 games
Mico
59.2%
103 games
Colt
55.1%
158 games
Edgar
52.7%
239 games
Chuck
54.1%
61 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 29 | 33.2% | 55.2% |
| 2 | ARZ|Crii67 | Legendary | 21 | 32.3% | 57.1% |
| 3 | 秋刀魚 | Diamond | 20 | 30.8% | 50.0% |
| 4 | たうそん🦋.*˚ | Mythic | 22 | 30.1% | 45.5% |