Best map: Sneaky Fields with 56.0% from 1,121 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/05 to 08/21, 4 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.3 — rewards skill: from Silver to Masters the win rate climbs by 14.3 points (regression 46.2% to 60.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
56.0% | 1121 | 60 | ||
Gem Fort ![]() |
56.1% | 862 | 56 | ||
Hard Rock Mine ![]() |
56.2% | 751 | 54 | ||
Double Swoosh ![]() |
55.0% | 1017 | 59 | ||
Center Stage ![]() |
52.0% | 915 | 57 | ||
Undermine ![]() |
52.0% | 800 | 55 | ||
Spiraling Out ![]() |
49.6% | 697 | 53 | ||
Pinball Dreams ![]() |
49.1% | 737 | 54 | ||
Dueling Beetles ![]() |
48.7% | 636 | 52 | ||
Triple Dribble ![]() |
47.5% | 872 | 56 | ||
Open Business ![]() |
47.8% | 525 | 49 | ||
Ring of Fire ![]() |
47.5% | 417 | 45 | ||
Layer Cake ![]() |
47.3% | 421 | 46 | ||
Deathcap Trap prev. season |
41.7% | 12 | 0 | ||
Crystal Arcade prev. season |
37.5% | 16 | 0 | ||
Rustic Arcade ![]() |
40.7% | 359 | 43 | ||
Parallel Plays ![]() |
38.9% | 511 | 48 | ||
Hideout ![]() |
35.9% | 273 | 39 | ||
Shooting Star ![]() |
33.8% | 231 | 37 | ||
Dry Season ![]() |
31.9% | 251 | 38 | ||
Out in the Open ![]() |
28.1% | 278 | 39 | ||
Flaring Phoenix ![]() |
28.1% | 295 | 40 | ||
Belle's Rock ![]() |
26.9% | 264 | 39 | ||
Kaboom Canyon ![]() |
26.1% | 257 | 38 | ||
Hot Potato ![]() |
27.2% | 313 | 41 | ||
New Horizons ![]() |
21.7% | 235 | 37 | ||
Pit Stop ![]() |
20.5% | 288 | 40 | ||
Bridge Too Far ![]() |
18.4% | 244 | 37 | ||
Safe Zone ![]() |
15.7% | 223 | 36 | ||
Safe(r) Zone ![]() |
17.5% | 263 | 39 |
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.9% against Edgar in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
64.5%
138 games
Mico
61.5%
96 games
Kaze
55.2%
203 games
Colt
55.3%
141 games
Edgar
51.4%
214 games
Penny
52.4%
63 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 22 | 31.6% | 50.0% |