Only Stardust Storm. 08/13 to 08/20, 8 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Stardust Storm. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
72.0%
378 games
Edgar
62.4%
1,185 games
Bo
64.3%
575 games
Rico
60.6%
1,017 games
Otis
65.9%
328 games
Griff
60.1%
1,155 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.