Wins late — in Brawl Ball 3.2 points better in long rounds than in short ones (54.0% against 57.2%, split at 112 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Mythic to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Mythic to Masters the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Tick
66.0%
1,025 games
Bo
63.6%
2,470 games
Griff
62.0%
4,015 games
Bibi
63.0%
1,407 games
Emz
61.2%
2,659 games
Lou
62.8%
1,213 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | destroyer. | Masters | 26 | 51.5% | 92.3% |
| 2 | ああああ | Legendary | 80 | 49.5% | 63.7% |
| 3 | Nicx | Legendary | 36 | 49.2% | 75.0% |
| 4 | 𝕮𝖚𝖇𝖊𝖗🧊 | Legendary | 41 | 48.7% | 70.7% |
| 5 | SK94 | Masters | 84 | 48.3% | 60.7% |