Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
63.3%
523 games
Mico
58.6%
333 games
Edgar
55.2%
822 games
Chuck
57.9%
202 games
Kaze
53.3%
630 games
Pierce
61.7%
115 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 66 | 51.2% | 83.3% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 32 | 42.3% | 81.3% |
| 3 | Isaias⼢ | Masters | 25 | 41.6% | 88.0% |
| 4 | TH|Tomasin | Legendary | 67 | 40.8% | 59.7% |
| 5 | ササダイメヤン | Diamond | 21 | 39.6% | 85.7% |