My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Ash

Tank Epic Ranked · Legendary Undermine Gem Grab
56.1%Win rate on Undermine
7,946Games here
1.3%Pick rate
90Trust Score
2. of 105Rank on this map

Wins late — in Brawl Ball 3.2 points better in long rounds than in short ones (54.0% against 57.2%, split at 112 s). Needs the long round; in a fast game he never arrives.

History

Only Undermine. 08/05 to 08/17, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.

Win rate

08/05 — 56.1% from 531 appearances08/10 — 54.7% from 700 appearances08/11 — 55.2% from 1,460 appearances08/12 — 56.2% from 1,144 appearances08/13 — 56.0% from 653 appearances08/14 — 59.3% from 499 appearances08/16 — 57.2% from 414 appearances08/17 — 56.1% from 408 appearances
56.1%08/05 56.1%08/17

Pick rate

08/05 — 0.9% from 531 appearances08/10 — 1.2% from 700 appearances08/11 — 1.4% from 1,460 appearances08/12 — 1.5% from 1,144 appearances08/13 — 1.5% from 653 appearances08/14 — 1.5% from 499 appearances08/16 — 1.6% from 414 appearances08/17 — 2.0% from 408 appearances
0.9%08/05 2.0%08/17

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 57.4% from 331 gamesMythic — 55.9% from 7,625 gamesLegendary — 56.1% from 7,946 gamesMasters — 53.8% from 647 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Legendary.

Strong against

Weak against

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.

Stu 61.3% 4,835 games Bo 60.9% 2,560 games Rico 59.1% 5,577 games Surge 59.2% 4,030 games Starr Nova 59.5% 2,829 games 8-Bit 59.4% 2,789 games

Who plays him best

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 destroyer. Masters 26 51.5% 92.3%
2 Nicx Legendary 38 50.0% 76.3%
3 ああああ Legendary 83 49.2% 62.7%
4 𝕮𝖚𝖇𝖊𝖗🧊 Legendary 41 48.7% 70.7%
5 すなかい Legendary 21 48.3% 85.7%