Wins late — in Brawl Ball 3.2 points better in long rounds than in short ones (54.0% against 57.2%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Undermine. 08/05 to 08/17, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Stu
61.3%
4,835 games
Bo
60.9%
2,560 games
Rico
59.1%
5,577 games
Surge
59.2%
4,030 games
Starr Nova
59.5%
2,829 games
8-Bit
59.4%
2,789 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | destroyer. | Masters | 26 | 51.5% | 92.3% |
| 2 | Nicx | Legendary | 38 | 50.0% | 76.3% |
| 3 | ああああ | Legendary | 83 | 49.2% | 62.7% |
| 4 | 𝕮𝖚𝖇𝖊𝖗🧊 | Legendary | 41 | 48.7% | 70.7% |
| 5 | すなかい | Legendary | 21 | 48.3% | 85.7% |