My roster

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EN

Ash

Tank Epic Ranked · Silver
34.6%Win rate across all maps
3,715Games
78Trust Score
82. of 105Rank by score
+14.8Skill bonus

Best map: Double Swoosh with 49.7% from 179 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.34.6 %
Popularity 26.0.30 %
Breadth 80.37% of maps
Counter safety 36.25.1 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 26.2% from 929 appearances08/21 — 32.1% from 670 appearances08/22 — 41.2% from 388 appearances08/23 — 36.0% from 383 appearances08/24 — 40.2% from 647 appearances08/25 — 38.2% from 519 appearances08/26 — 39.7% from 179 appearances
26.2%08/20 39.7%08/26

Pick rate

08/20 — 0.4% from 929 appearances08/21 — 0.4% from 670 appearances08/22 — 0.3% from 388 appearances08/23 — 0.3% from 383 appearances08/24 — 0.3% from 647 appearances08/25 — 0.2% from 519 appearances08/26 — 0.3% from 179 appearances
0.4%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 45.6% to 60.5%). The higher the tier, the better he does.

Bronze — 25.1% from 2,538 gamesSilver — 34.3% from 3,800 gamesGold — 51.7% from 40,685 gamesDiamond — 57.5% from 48,767 gamesMythic — 55.3% from 149,254 gamesLegendary — 57.3% from 119,213 gamesMasters — 57.0% from 7,986 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Double Swoosh Gem Grab 49.7%
179 33
Sneaky Fields Brawl Ball 48.1%
189 34
Triple Dribble Brawl Ball 46.8%
173 32
Gem Fort Gem Grab 46.7%
165 32
Center Stage Brawl Ball 45.5%
202 35
Hard Rock Mine Gem Grab 43.4%
173 32
Pinball Dreams Brawl Ball 42.3%
163 31
Undermine Gem Grab 41.0%
144 30
Spiraling Out Brawl Ball 39.0%
177 33
Open Business Hot Zone 37.1%
143 29
Shooting Star Bounty 34.9%
109 25
Dueling Beetles Hot Zone 35.6%
149 30
Layer Cake Bounty 30.4%
102 24
Dry Season Bounty 30.6%
108 25
Rustic Arcade Gem Grab 31.2%
125 27
Parallel Plays Hot Zone 32.2%
146 30
Safe Zone Heist 27.2%
92 23
Ring of Fire Hot Zone 28.5%
130 28
Safe(r) Zone Heist 25.0%
100 24
Belle's Rock Knockout 24.5%
98 24
Hideout Bounty 24.8%
101 24
New Horizons Knockout 20.0%
90 23
Flaring Phoenix Knockout 22.8%
114 26
Kaboom Canyon Heist 20.8%
101 24
Out in the Open Knockout 21.0%
105 25
Hot Potato Heist 21.5%
121 27
Pit Stop Heist 18.5%
108 25
Bridge Too Far Heist 15.4%
91 23

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 83 50.5% 77.1%
2 SK94 Legendary 73 41.8% 61.6%
3 Gaby🥶 Masters 84 41.8% 59.5%
4 H a r l e y🩵ིྀ Masters 34 41.7% 79.4%
5 Isaias⼢ Masters 25 41.0% 88.0%