My roster

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EN

Ash

Tank Epic Ranked · Diamond Bounty
53.6%Win rate in Bounty
1,568Games
65Trust Score
21. of 105Rank in Bounty
+24.4Skill bonus

Best map: Open Business with 61.8% from 1,777 games.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularity 25.BreadthCounter safetyStar rate
Win rate 88.53.6 %
Popularity 25.0.13 %
Breadth 92.53% of maps
Counter safety 64.35.3 %
Star rate 86.28.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 52.2% from 276 appearances08/21 — 53.2% from 406 appearances08/22 — 58.4% from 255 appearances08/23 — 48.5% from 198 appearances08/24 — 59.2% from 228 appearances08/25 — 48.8% from 160 appearances
52.2%08/20 48.8%08/25

Pick rate

08/20 — 0.2% from 276 appearances08/21 — 0.1% from 406 appearances08/22 — 0.1% from 255 appearances08/23 — 0.1% from 198 appearances08/24 — 0.1% from 228 appearances08/25 — 0.1% from 160 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +24.4 — rewards skill: from Bronze to Legendary the win rate climbs by 24.4 points (regression 32.2% to 56.6%). The higher the tier, the better he does.

Bronze — 21.3% from 328 gamesSilver — 29.5% from 430 gamesGold — 43.6% from 2,813 gamesDiamond — 53.0% from 1,879 gamesMythic — 52.5% from 5,398 gamesLegendary — 53.0% from 3,231 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bounty 54.1%
871 56
Dry Season Bounty 55.2%
404 45
Hideout Bountyprev. season 49.5%
999 59
Shooting Star Bountyprev. season 49.3%
679 53

Against whom

Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.4% against Trunk in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 61.5% 286 games Kaze 59.6% 332 games Brock 56.0% 839 games Bolt 66.7% 105 games Rico 54.9% 364 games Mandy 60.3% 126 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 83 50.5% 77.1%
2 SK94 Legendary 73 41.8% 61.6%
3 Gaby🥶 Masters 84 41.8% 59.5%
4 H a r l e y🩵ིྀ Masters 34 41.7% 79.4%
5 Isaias⼢ Masters 25 41.0% 88.0%