Best map: Open Business with 61.8% from 1,777 games.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.4 — rewards skill: from Bronze to Legendary the win rate climbs by 24.4 points (regression 32.2% to 56.6%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
54.1% | 871 | 56 | ||
Dry Season ![]() |
55.2% | 404 | 45 | ||
Hideout prev. season |
49.5% | 999 | 59 | ||
Shooting Star prev. season |
49.3% | 679 | 53 |
Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.4% against Trunk in Knockout. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
61.5%
286 games
Kaze
59.6%
332 games
Brock
56.0%
839 games
Bolt
66.7%
105 games
Rico
54.9%
364 games
Mandy
60.3%
126 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 83 | 50.5% | 77.1% |
| 2 | SK94 | Legendary | 73 | 41.8% | 61.6% |
| 3 | Gaby🥶 | Masters | 84 | 41.8% | 59.5% |
| 4 | H a r l e y🩵ིྀ | Masters | 34 | 41.7% | 79.4% |
| 5 | Isaias⼢ | Masters | 25 | 41.0% | 88.0% |