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EN

Ash

Tank Epic Ranked · Gold Bounty
43.8%Win rate in Bounty
2,721Games
73Trust Score
82. of 105Rank in Bounty
+24.1Skill bonus

Best map: Hard Rock Mine with 60.7% from 2,270 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 23.PopularityBreadthCounter safetyStar rate
Win rate 23.43.8 %
Popularity 26.0.14 %
Breadth 80.40% of maps
Counter safety 49.≈ 31.5 %
Star rate 86.28.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 35.8% from 798 appearances08/21 — 39.6% from 700 appearances08/22 — 52.5% from 259 appearances08/23 — 49.8% from 217 appearances08/24 — 50.9% from 326 appearances08/25 — 53.2% from 333 appearances08/26 — 48.9% from 88 appearances
35.8%08/20 48.9%08/26

Pick rate

08/20 — 0.2% from 798 appearances08/21 — 0.2% from 700 appearances08/22 — 0.1% from 259 appearances08/23 — 0.1% from 217 appearances08/24 — 0.1% from 326 appearances08/25 — 0.1% from 333 appearances08/26 — 0.1% from 88 appearances
0.2%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +24.1 — rewards skill: from Bronze to Legendary the win rate climbs by 24.1 points (regression 32.4% to 56.5%). The higher the tier, the better he does.

Bronze — 22.2% from 315 gamesSilver — 29.2% from 425 gamesGold — 43.5% from 2,774 gamesDiamond — 53.0% from 1,859 gamesMythic — 52.5% from 5,383 gamesLegendary — 53.0% from 3,222 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bounty 49.4%
1067 59
Hideout Bounty 43.2%
579 50
Shooting Star Bounty+Diamond 40.8%
696 53
Dry Season Bounty 40.4%
565 50

Against whom

Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 62.1% 282 games Kaze 59.9% 327 games Brock 55.9% 824 games Bolt 66.3% 104 games Rico 54.8% 361 games Mandy 60.2% 123 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 78 51.1% 79.5%
2 Gaby🥶 Masters 82 42.4% 61.0%
3 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 41.9% 77.8%
4 SK94 Legendary 73 41.9% 61.6%
5 H a r l e y🩵ིྀ Masters 29 41.2% 82.8%