Best map: Hard Rock Mine with 60.7% from 2,270 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/26, 7 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.1 — rewards skill: from Bronze to Legendary the win rate climbs by 24.1 points (regression 32.4% to 56.5%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
49.4% | 1067 | 59 | ||
Hideout ![]() |
43.2% | 579 | 50 | ||
Shooting Star +Diamond |
40.8% | 696 | 53 | ||
Dry Season ![]() |
40.4% | 565 | 50 |
Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
62.1%
282 games
Kaze
59.9%
327 games
Brock
55.9%
824 games
Bolt
66.3%
104 games
Rico
54.8%
361 games
Mandy
60.2%
123 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 78 | 51.1% | 79.5% |
| 2 | Gaby🥶 | Masters | 82 | 42.4% | 61.0% |
| 3 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 41.9% | 77.8% |
| 4 | SK94 | Legendary | 73 | 41.9% | 61.6% |
| 5 | H a r l e y🩵ིྀ | Masters | 29 | 41.2% | 82.8% |