Best map: Pinball Dreams with 60.1% from 1,528 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.0 — rewards skill: from Bronze to Legendary the win rate climbs by 24.0 points (regression 32.5% to 56.5%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
53.8% | 1437 | 64 | ||
Layer Cake ![]() |
56.2% | 413 | 45 | ||
Hideout prev. season |
51.2% | 1042 | 59 | ||
Shooting Star prev. season |
46.3% | 614 | 51 |
Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
61.6%
279 games
Kaze
59.9%
327 games
Brock
56.2%
819 games
Bolt
66.3%
104 games
Rico
54.8%
361 games
Mandy
60.2%
123 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.3% | 81.9% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 41.9% | 77.8% |
| 3 | SK94 | Legendary | 73 | 41.8% | 61.6% |
| 4 | Gaby🥶 | Masters | 75 | 41.3% | 60.0% |
| 5 | Isaias⼢ | Masters | 25 | 41.1% | 88.0% |