Best map: Pinball Dreams with 60.3% from 1,430 games.
Wins late — in Brawl Ball 3.1 points better in long rounds than in short ones (55.7% against 58.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Bronze to Masters the win rate climbs by 7.3 points (regression 51.1% to 58.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
60.3% | 1430 | 64 | ||
Center Stage ![]() |
60.0% | 1561 | 65 | ||
Spiraling Out ![]() |
60.9% | 1033 | 59 | ||
Sneaky Fields ![]() |
58.1% | 2098 | 70 | ||
Triple Dribble ![]() |
56.1% | 1124 | 60 | ||
Pinhole Punt +Mythic + Masters |
55.1% | 196 | 34 | ||
Beach Ball +Mythic + Masters |
54.6% | 185 | 33 |
Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.7%
2,918 games
Rico
61.5%
6,726 games
Emz
60.7%
4,531 games
Bull
61.4%
2,361 games
Griff
60.0%
7,084 games
Stu
60.3%
4,528 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.5% | 81.9% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 42.2% | 77.8% |
| 3 | Gaby🥶 | Masters | 75 | 41.5% | 60.0% |
| 4 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 5 | SK94 | Legendary | 71 | 41.4% | 60.6% |