Best map: Spiraling Out with 61.0% from 1,045 games.
Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 19 days. 9 earlier days are left out — below 96 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 45.6% to 60.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
61.0% | 1045 | 59 | ||
Ring of Fire prev. season |
58.8% | 2480 | 72 | ||
Open Business ![]() |
60.5% | 908 | 57 | ||
Deathcap Trap prev. season |
57.1% | 4775 | 82 | ||
Center Stage prev. season |
60.8% | 648 | 52 | ||
Hard Rock Mine prev. season |
60.2% | 674 | 53 | ||
Dueling Beetles ![]() |
61.2% | 531 | 49 | ||
Triple Dribble ![]() |
56.6% | 1129 | 60 | ||
Rustic Arcade prev. season |
56.1% | 1134 | 60 | ||
Pinball Dreams prev. season |
57.4% | 578 | 50 | ||
Crystal Arcade prev. season |
56.6% | 760 | 54 | ||
Sneaky Fields prev. season |
56.5% | 772 | 55 | ||
Double Swoosh prev. season |
56.6% | 602 | 51 | ||
Parallel Plays prev. season |
56.6% | 583 | 50 | ||
Dry Season prev. season |
53.9% | 1457 | 64 | ||
Hot Potato prev. season |
54.5% | 861 | 56 | ||
New Horizons prev. season |
54.0% | 1034 | 59 | ||
Layer Cake prev. season |
52.4% | 2349 | 71 | ||
Undermine prev. season |
54.1% | 688 | 53 | ||
Gem Fort prev. season |
53.8% | 764 | 54 | ||
Out in the Open prev. season |
53.0% | 1041 | 59 |
Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.5% | 81.9% |
| 2 | Gaby🥶 | Masters | 75 | 41.5% | 60.0% |
| 3 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 4 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 34 | 41.3% | 76.5% |
| 5 | SK94 | Legendary | 69 | 40.7% | 59.4% |