Best map: Gem Fort with 44.3% from 79 games.
Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/22 to 08/25, 3 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/22 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
44.3% | 79 | 21 | ||
Undermine ![]() |
38.6% | 70 | 19 | ||
Double Swoosh ![]() |
31.0% | 84 | 21 | ||
Rustic Arcade ![]() |
26.6% | 79 | 21 | ||
Hard Rock Mine ![]() |
23.9% | 71 | 19 |
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.6%
1,152 games
Bo
61.4%
2,607 games
Rico
60.5%
4,900 games
Stu
60.5%
4,693 games
Edgar
59.7%
4,029 games
Emz
59.7%
3,211 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 70 | 52.2% | 84.3% |
| 2 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 3 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 34 | 41.3% | 76.5% |
| 4 | Gaby🥶 | Masters | 73 | 40.8% | 58.9% |
| 5 | SK94 | Legendary | 69 | 40.7% | 59.4% |