Best map: Open Business with 62.0% from 1,690 games.
Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
60.1% | 3141 | 76 | ||
Hard Rock Mine ![]() |
58.7% | 3008 | 75 | ||
Double Swoosh ![]() |
58.0% | 3988 | 79 | ||
Gem Fort ![]() |
57.4% | 3509 | 77 | ||
Crystal Arcade +Mythicprev. season |
56.5% | 7903 | 89 | ||
Deathcap Trap +Mythicprev. season |
55.0% | 5089 | 83 | ||
Rustic Arcade ![]() |
55.4% | 491 | 48 |
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.3% against Trunk in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.5%
1,162 games
Rico
60.6%
4,944 games
Bo
61.3%
2,639 games
Stu
60.6%
4,749 games
Edgar
59.8%
4,069 games
Emz
59.7%
3,234 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.5% | 81.9% |
| 2 | Gaby🥶 | Masters | 75 | 41.5% | 60.0% |
| 3 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 4 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 34 | 41.3% | 76.5% |
| 5 | SK94 | Legendary | 69 | 40.7% | 59.4% |