Best map: Double Swoosh with 51.5% from 167 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.1 — rewards skill: from Bronze to Legendary the win rate climbs by 37.1 points (regression 20.7% to 57.8%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
25.3% | 87 | 22 | ||
Safe(r) Zone ![]() |
24.5% | 98 | 24 | ||
Kaboom Canyon ![]() |
21.6% | 97 | 24 | ||
Hot Potato ![]() |
21.6% | 116 | 26 | ||
Bridge Too Far ![]() |
15.7% | 89 | 22 | ||
Pit Stop ![]() |
18.3% | 104 | 25 |
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.1% against Trunk in Knockout. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
61.7%
643 games
Mico
58.4%
382 games
Edgar
55.2%
939 games
Kaze
53.3%
703 games
Chuck
57.5%
228 games
Pierce
58.9%
129 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.4% | 81.9% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 42.1% | 77.8% |
| 3 | Gaby🥶 | Masters | 75 | 41.4% | 60.0% |
| 4 | SK94 | Legendary | 71 | 41.3% | 60.6% |
| 5 | Isaias⼢ | Masters | 25 | 41.3% | 88.0% |