My roster

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EN

Ash

Tank Epic Ranked · Masters Hot Zone
59.4%Win rate in Hot Zone
1,137Games
60Trust Score
3. of 88Rank in Hot Zone
+17.2Skill bonus

Best map: Spiraling Out with 61.1% from 1,057 games.

Wins late — in Brawl Ball 3.1 points better in long rounds than in short ones (55.7% against 58.8%, split at 94 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 68.
Win rate 92.59.4 %
Popularity 76.1.68 %
Breadth 95.53% of maps
Counter safety 91.42.6 %
Star rate 68.23.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/18, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/05 — 67.1% from 82 appearances08/06 — 55.1% from 69 appearances08/08 — 66.7% from 63 appearances08/09 — 69.8% from 63 appearances08/10 — 62.8% from 156 appearances08/11 — 51.6% from 155 appearances08/12 — 59.5% from 74 appearances08/18 — 74.2% from 62 appearances
67.1%08/05 74.2%08/18

Pick rate

08/05 — 1.0% from 82 appearances08/06 — 1.1% from 69 appearances08/08 — 1.8% from 63 appearances08/09 — 1.6% from 63 appearances08/10 — 2.1% from 156 appearances08/11 — 1.8% from 155 appearances08/12 — 1.8% from 74 appearances08/18 — 1.9% from 62 appearances
1.0%08/05 1.9%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.2 — rewards skill: from Bronze to Masters the win rate climbs by 17.2 points (regression 45.3% to 62.5%). The higher the tier, the better he does.

Bronze — 21.0% from 315 gamesSilver — 33.7% from 543 gamesGold — 51.8% from 5,839 gamesDiamond — 58.5% from 7,056 gamesMythic — 57.1% from 22,063 gamesLegendary — 58.4% from 17,570 gamesMasters — 59.4% from 1,137 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 22 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 58.7%
2491 72
Open Business Hot Zone 60.5%
937 58
Dueling Beetles Hot Zone 60.7%
555 50
Parallel Plays Hot Zoneprev. season 56.6%
583 50

Against whom

Direct duels in Hot Zone: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 65.8% 890 games Bo 63.4% 1,515 games Penny 63.4% 806 games Bibi 64.0% 697 games Stu 61.3% 1,641 games Griff 59.9% 2,187 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.5% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 42.1% 77.8%
3 Gaby🥶 Masters 75 41.5% 60.0%
4 SK94 Legendary 71 41.4% 60.6%
5 Isaias⼢ Masters 25 41.4% 88.0%