My roster

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EN

Ash

Tank Epic Ranked · Diamond Knockout
54.5%Win rate in Knockout
895Games
57Trust Score
22. of 105Rank in Knockout
+28.8Skill bonus

Best map: Open Business with 62.1% from 1,671 games.

Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safety 7.Star rate
Win rate 86.54.5 %
Popularity 10.0.08 %
Breadth 92.53% of maps
Counter safety 7.24.6 %
Star rate 87.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 54.8% from 126 appearances08/21 — 51.5% from 229 appearances08/22 — 53.1% from 175 appearances08/23 — 64.3% from 112 appearances08/24 — 51.7% from 151 appearances08/25 — 56.9% from 102 appearances
54.8%08/20 56.9%08/25

Pick rate

08/20 — 0.1% from 126 appearances08/21 — 0.1% from 229 appearances08/22 — 0.1% from 175 appearances08/23 — 0.1% from 112 appearances08/24 — 0.1% from 151 appearances08/25 — 0.1% from 102 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.8 — rewards skill: from Silver to Legendary the win rate climbs by 28.8 points (regression 29.9% to 58.7%). The higher the tier, the better he does.

Silver — 21.9% from 375 gamesGold — 36.2% from 2,244 gamesDiamond — 53.6% from 1,107 gamesMythic — 52.5% from 3,811 gamesLegendary — 53.7% from 1,469 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 55.0%
908 57
Out in the Open Knockoutprev. season 54.1%
990 58
Belle's Rock Knockoutprev. season 51.9%
1161 61
Flaring Phoenix Knockout 52.2%
456 47

Against whom

Direct duels in Knockout: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 53.3% 550 games Tick 57.5% 179 games Mandy 56.2% 130 games Nori 52.5% 259 games Mortis 56.1% 107 games Willow 52.6% 171 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 66 51.0% 83.3%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 32 42.0% 81.3%
3 Isaias⼢ Masters 25 41.4% 88.0%
4 Gaby🥶 Masters 73 40.8% 58.9%
5 SK94 Legendary 69 40.7% 59.4%