Best map: Open Business with 62.1% from 1,671 games.
Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +28.8 — rewards skill: from Silver to Legendary the win rate climbs by 28.8 points (regression 29.9% to 58.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
55.0% | 908 | 57 | ||
Out in the Open prev. season |
54.1% | 990 | 58 | ||
Belle's Rock prev. season |
51.9% | 1161 | 61 | ||
Flaring Phoenix ![]() |
52.2% | 456 | 47 |
Direct duels in Knockout: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
53.3%
550 games
Tick
57.5%
179 games
Mandy
56.2%
130 games
Nori
52.5%
259 games
Mortis
56.1%
107 games
Willow
52.6%
171 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 66 | 51.0% | 83.3% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 32 | 42.0% | 81.3% |
| 3 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 4 | Gaby🥶 | Masters | 73 | 40.8% | 58.9% |
| 5 | SK94 | Legendary | 69 | 40.7% | 59.4% |