My roster

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EN

Ash

Tank Epic Ranked · Mythic Knockout
49.5%Win rate in Knockout
412Games
45Trust Score
57. of 105Rank in Knockout
+36.5Skill bonus

Best map: Crystal Arcade with 56.4% from 7,641 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 71.49.5 %
Popularity 1.0.06 %
Breadth 99.60% of maps
Counter safety 11.25.1 %
Star rate 89.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/06 — 52.4% from 63 appearances08/10 — 50.0% from 60 appearances08/11 — 52.7% from 150 appearances08/12 — 53.9% from 369 appearances08/13 — 52.7% from 440 appearances08/14 — 53.2% from 455 appearances08/15 — 51.7% from 437 appearances08/16 — 53.8% from 405 appearances08/17 — 53.0% from 428 appearances08/18 — 52.4% from 376 appearances08/19 — 49.0% from 151 appearances08/21 — 59.1% from 66 appearances08/22 — 51.2% from 82 appearances08/23 — 50.0% from 76 appearances08/24 — 37.2% from 86 appearances08/25 — 57.1% from 77 appearances
52.4%08/06 57.1%08/25

Pick rate

08/06 — 0.0% from 63 appearances08/10 — 0.0% from 60 appearances08/11 — 0.0% from 150 appearances08/12 — 0.0% from 369 appearances08/13 — 0.0% from 440 appearances08/14 — 0.0% from 455 appearances08/15 — 0.0% from 437 appearances08/16 — 0.0% from 405 appearances08/17 — 0.0% from 428 appearances08/18 — 0.0% from 376 appearances08/19 — 0.1% from 151 appearances08/21 — 0.1% from 66 appearances08/22 — 0.1% from 82 appearances08/23 — 0.1% from 76 appearances08/24 — 0.1% from 86 appearances08/25 — 0.1% from 77 appearances
0.0%08/06 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +36.5 — rewards skill: from Bronze to Legendary the win rate climbs by 36.5 points (regression 22.6% to 59.0%). The higher the tier, the better he does.

Bronze — 19.9% from 356 gamesSilver — 22.0% from 419 gamesGold — 37.6% from 2,438 gamesDiamond — 53.3% from 1,158 gamesMythic — 52.4% from 3,842 gamesLegendary — 53.8% from 1,486 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 54.5%
750 54
New Horizons Knockoutprev. season 54.4%
704 53
Flaring Phoenix Knockoutprev. season 51.3%
1482 64
Belle's Rock Knockoutprev. season 51.0%
906 57

Against whom

Direct duels in Knockout: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.1% against Trunk in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.5% 582 games Nori 53.9% 306 games Kit 65.6% 64 games Tick 54.5% 209 games Starr Nova 63.9% 61 games Willow 54.3% 188 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 83 50.5% 77.1%
2 SK94 Legendary 73 41.8% 61.6%
3 Gaby🥶 Masters 84 41.8% 59.5%
4 H a r l e y🩵ིྀ Masters 34 41.7% 79.4%
5 Isaias⼢ Masters 25 41.0% 88.0%