Best map: Double Swoosh with 50.9% from 163 games.
Wins late — in Brawl Ball 3.1 points better in long rounds than in short ones (55.7% against 58.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/24, 3 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.9 — rewards skill: from Bronze to Legendary the win rate climbs by 37.9 points (regression 21.4% to 59.3%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
25.6% | 90 | 23 | ||
New Horizons ![]() |
20.2% | 84 | 21 | ||
Flaring Phoenix ![]() |
23.1% | 108 | 25 | ||
Out in the Open ![]() |
20.0% | 90 | 23 |
Direct duels in Knockout: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
53.2%
556 games
Tick
56.5%
186 games
Kit
66.7%
60 games
Mandy
56.4%
133 games
Nori
52.4%
267 games
Gene
57.1%
98 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.5% | 81.9% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 42.2% | 77.8% |
| 3 | Gaby🥶 | Masters | 75 | 41.5% | 60.0% |
| 4 | Isaias⼢ | Masters | 25 | 41.4% | 88.0% |
| 5 | SK94 | Legendary | 69 | 40.7% | 59.4% |