My roster

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EN

Ash

Tank Epic Ranked · Silver
34.5%Win rate across all maps
3,673Games
78Trust Score
82. of 105Rank by score
+14.7Skill bonus

Best map: Double Swoosh with 50.3% from 175 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.34.5 %
Popularity 26.0.30 %
Breadth 80.37% of maps
Counter safety 36.25.0 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 26.2% from 928 appearances08/21 — 32.1% from 670 appearances08/22 — 41.2% from 388 appearances08/23 — 36.0% from 381 appearances08/24 — 40.2% from 642 appearances08/25 — 37.9% from 512 appearances08/26 — 38.8% from 152 appearances
26.2%08/20 38.8%08/26

Pick rate

08/20 — 0.4% from 928 appearances08/21 — 0.4% from 670 appearances08/22 — 0.3% from 388 appearances08/23 — 0.3% from 381 appearances08/24 — 0.3% from 642 appearances08/25 — 0.2% from 512 appearances08/26 — 0.3% from 152 appearances
0.4%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.4% from 2,478 gamesSilver — 34.1% from 3,758 gamesGold — 51.7% from 40,240 gamesDiamond — 57.5% from 48,468 gamesMythic — 55.3% from 148,968 gamesLegendary — 57.3% from 118,779 gamesMasters — 57.1% from 7,953 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Double Swoosh Gem Grab 50.3%
175 32
Sneaky Fields Brawl Ball 47.6%
187 33
Triple Dribble Brawl Ball 46.8%
171 32
Gem Fort Gem Grab 46.6%
163 31
Center Stage Brawl Ball 46.0%
200 34
Pinball Dreams Brawl Ball 42.9%
161 31
Hard Rock Mine Gem Grab 42.4%
170 32
Undermine Gem Grab 40.6%
143 29
Spiraling Out Brawl Ball 39.0%
177 33
Open Business Hot Zone 36.9%
141 29
Shooting Star Bounty 34.9%
109 25
Dueling Beetles Hot Zone 35.6%
149 30
Parallel Plays Hot Zone 32.4%
145 30
Rustic Arcade Gem Grab 31.2%
125 27
Dry Season Bounty 29.9%
107 25
Layer Cake Bounty 29.0%
100 24
Safe Zone Heist 25.6%
90 23
Ring of Fire Hot Zone 28.9%
128 28
Safe(r) Zone Heist 25.0%
100 24
Belle's Rock Knockout 24.5%
98 24
Hideout Bounty 24.8%
101 24
New Horizons Knockout 20.2%
89 22
Flaring Phoenix Knockout 23.0%
113 26
Kaboom Canyon Heist 20.8%
101 24
Out in the Open Knockout 20.6%
102 24
Hot Potato Heist 20.8%
120 27
Pit Stop Heist 18.9%
106 25
Bridge Too Far Heist 15.6%
90 23

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 80 50.3% 77.5%
2 H a r l e y🩵ིྀ Masters 31 42.1% 83.9%
3 SK94 Legendary 73 41.8% 61.6%
4 Gaby🥶 Masters 84 41.8% 59.5%
5 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 38 41.1% 73.7%