Best map: Parallel Plays with 46.4% from 853 games.
Wins early — in Knockout 7.0 points better in short rounds than in long ones (31.3% against 38.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.1 — rewards skill: from Bronze to Masters the win rate climbs by 30.1 points (regression 27.7% to 57.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
46.4% | 853 | 56 | ||
Dueling Beetles ![]() |
46.0% | 957 | 58 | ||
Open Business ![]() |
45.3% | 744 | 54 | ||
Crystal Arcade prev. season |
41.9% | 31 | 7 | ||
Deathcap Trap prev. season |
37.5% | 24 | 3 | ||
Pit Stop ![]() |
43.0% | 633 | 52 | ||
Belle's Rock ![]() |
39.6% | 578 | 50 | ||
Hot Potato ![]() |
36.8% | 400 | 45 | ||
Ring of Fire ![]() |
36.6% | 569 | 50 | ||
Triple Dribble ![]() |
35.2% | 494 | 48 | ||
Layer Cake ![]() |
32.2% | 395 | 45 | ||
Spiraling Out ![]() |
31.0% | 297 | 40 | ||
Dry Season ![]() |
27.9% | 229 | 36 | ||
Undermine ![]() |
26.2% | 202 | 35 | ||
Hideout ![]() |
27.8% | 273 | 39 | ||
Shooting Star ![]() |
27.0% | 244 | 37 | ||
Flaring Phoenix ![]() |
28.5% | 323 | 42 | ||
Gem Fort ![]() |
24.2% | 223 | 36 | ||
Rustic Arcade ![]() |
24.1% | 232 | 37 | ||
Sneaky Fields ![]() |
24.5% | 249 | 38 | ||
Kaboom Canyon ![]() |
25.4% | 284 | 40 | ||
Pinball Dreams ![]() |
24.7% | 267 | 39 | ||
Hard Rock Mine ![]() |
23.9% | 243 | 37 | ||
Safe Zone ![]() |
23.5% | 243 | 37 | ||
New Horizons ![]() |
24.8% | 298 | 40 | ||
Double Swoosh ![]() |
19.4% | 186 | 33 | ||
Out in the Open ![]() |
21.0% | 224 | 36 | ||
Center Stage ![]() |
19.0% | 248 | 38 | ||
Safe(r) Zone ![]() |
19.3% | 259 | 38 | ||
Bridge Too Far ![]() |
16.8% | 220 | 36 |
Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Trunk in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
64.9%
74 games
Edgar
52.0%
221 games
Pierce
53.8%
65 games
Kaze
51.5%
97 games
Willow
49.6%
131 games
Nori
50.0%
86 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.