Best map: Open Business with 57.3% from 3,399 games.
Wins early — in Knockout 7.0 points better in short rounds than in long ones (31.3% against 38.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/04 to 08/19, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.0 — rewards skill: from Bronze to Masters the win rate climbs by 30.0 points (regression 27.7% to 57.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
57.3% | 3399 | 77 | ||
Dueling Beetles prev. season |
54.0% | 6381 | 86 | ||
Triple Dribble prev. season |
52.6% | 7684 | 89 | ||
Pinball Dreams prev. season |
51.7% | 2662 | 73 | ||
Belle's Rock prev. season |
50.3% | 2078 | 69 | ||
Hot Potato prev. season |
49.7% | 1842 | 68 | ||
Parallel Plays prev. season |
48.6% | 6253 | 86 | ||
Layer Cake prev. season |
49.4% | 2087 | 70 | ||
New Horizons prev. season |
50.8% | 325 | 42 | ||
Flaring Phoenix prev. season |
47.4% | 1585 | 65 | ||
Dry Season prev. season |
48.7% | 267 | 39 | ||
Ring of Fire prev. season |
46.1% | 434 | 46 | ||
Gem Fort prev. season |
46.5% | 172 | 32 | ||
Sneaky Fields prev. season |
44.7% | 1148 | 61 | ||
Deathcap Trap prev. season |
44.4% | 288 | 40 | ||
Double Swoosh prev. season |
42.4% | 92 | 23 | ||
Safe Zone prev. season |
41.7% | 115 | 26 | ||
Hard Rock Mine prev. season |
42.4% | 288 | 40 | ||
Center Stage prev. season |
42.1% | 549 | 50 | ||
Crystal Arcade prev. season |
41.9% | 246 | 38 | ||
Bridge Too Far prev. season |
29.0% | 31 | 7 | ||
Rustic Arcade prev. season |
36.6% | 71 | 19 | ||
Shooting Star prev. season |
39.8% | 161 | 31 | ||
Kaboom Canyon prev. season |
36.8% | 106 | 25 | ||
Out in the Open prev. season |
33.3% | 81 | 21 | ||
Hideout prev. season |
33.1% | 136 | 29 | ||
Undermine prev. season |
29.9% | 107 | 25 |
Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.9% against Trunk in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
65.4%
78 games
Edgar
53.0%
232 games
Pierce
55.2%
67 games
Piper
49.6%
121 games
Nori
50.6%
89 games
Kaze
50.0%
100 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.