Best map: Triple Dribble with 51.8% from 17,860 games.
Wins early — in Knockout 7.0 points better in short rounds than in long ones (31.3% against 38.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/21, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +29.9 — rewards skill: from Bronze to Masters the win rate climbs by 29.9 points (regression 27.8% to 57.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
51.8% | 17860 | 100 | ||
Hot Potato prev. season |
51.8% | 8976 | 91 | ||
Parallel Plays prev. season |
50.3% | 26005 | 100 | ||
Open Business prev. season |
50.3% | 16801 | 100 | ||
Dueling Beetles prev. season |
48.5% | 23968 | 100 | ||
Belle's Rock prev. season |
48.6% | 15847 | 100 | ||
Layer Cake prev. season |
48.0% | 11805 | 95 | ||
Flaring Phoenix prev. season |
48.2% | 6772 | 87 | ||
Pinball Dreams prev. season |
48.2% | 5794 | 85 | ||
New Horizons prev. season |
45.9% | 2699 | 73 | ||
Hard Rock Mine prev. season |
46.2% | 1876 | 68 | ||
Sneaky Fields prev. season |
45.4% | 3837 | 79 | ||
Deathcap Trap prev. season |
45.5% | 2176 | 70 | ||
Spiraling Out ![]() |
69.2% | 13 | 0 | ||
Dry Season prev. season |
44.8% | 2023 | 69 | ||
Gem Fort prev. season |
44.4% | 1542 | 65 | ||
Shooting Star prev. season |
43.8% | 1706 | 67 | ||
Safe Zone prev. season |
43.8% | 1922 | 68 | ||
Undermine prev. season |
43.9% | 1222 | 62 | ||
Pit Stop ![]() |
45.2% | 62 | 17 | ||
Out in the Open prev. season |
42.6% | 971 | 58 | ||
Crystal Arcade prev. season |
41.9% | 2061 | 69 | ||
Hideout prev. season |
41.7% | 2584 | 73 | ||
Center Stage prev. season |
41.6% | 1984 | 69 | ||
Ring of Fire prev. season |
40.4% | 8971 | 91 | ||
Kaboom Canyon prev. season |
39.7% | 2297 | 71 | ||
Bridge Too Far prev. season |
39.4% | 1121 | 60 | ||
Double Swoosh prev. season |
39.0% | 1100 | 60 | ||
Rustic Arcade prev. season |
36.4% | 878 | 57 |
Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Trunk in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
64.6%
79 games
Edgar
52.2%
247 games
Pierce
56.5%
69 games
Piper
50.4%
131 games
Nori
50.5%
97 games
Kaze
49.0%
104 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.