Wins late — in Knockout 9.9 points better in long rounds than in short ones (52.8% against 42.9%, split at 99 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +22.1 — rewards skill: from Gold to Legendary the win rate climbs by 22.1 points (regression 24.8% to 46.9%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Stu
59.4%
443 games
Surge
52.7%
518 games
Kenji
58.4%
113 games
Damian
59.4%
96 games
Meeple
52.7%
273 games
Edgar
50.3%
597 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.