There are barely any games for this brawler on Crystal Arcade — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Gem Grab: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
51.5%
101 games
Bo
45.9%
207 games
Edgar
44.9%
644 games
Stu
46.2%
104 games
Chester
45.8%
83 games
Nori
42.9%
403 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 24 | 32.4% | 50.0% |
| 2 | HALの旦那 | Gold | 74 | 28.0% | 31.1% |
| 3 | HIITO | Gold | 86 | 27.6% | 30.2% |