My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Barley

Artillery Rare Ranked · Gold Gem Fort Gem Grab
31.8%Win rate on Gem Fort
510Games here
0.1%Pick rate
48Trust Score
104. of 105Rank on this map
+12.5Skill bonus

Wins late — in Bounty 14.5 points better in long rounds than in short ones (49.6% against 35.1%, split at 97 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 0.PopularityBreadthCounter safetyStar rate
Win rate 0.30.9 %
Popularity 15.0.11 %
Breadth 0.0% of maps
Counter safety 0.≈ 13.8 %
Star rate 2.11.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 15th means “better than 15% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Gem Fort. 08/20 to 08/25, 4 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 22.8% from 158 appearances08/21 — 30.1% from 133 appearances08/24 — 40.7% from 81 appearances08/25 — 45.0% from 60 appearances
22.8%08/20 45.0%08/25

Pick rate

08/20 — 0.2% from 158 appearances08/21 — 0.2% from 133 appearances08/24 — 0.1% from 81 appearances08/25 — 0.1% from 60 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier on Gem Fort — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +12.5 — rewards skill: from Gold to Mythic the win rate climbs by 12.5 points (regression 32.2% to 44.7%). The higher the tier, the better he does.

Gold — 31.3% from 540 gamesDiamond — 41.4% from 384 gamesMythic — 44.3% from 1,579 games
GoldDiamondMythic

Against whom

Direct duels in Gem Grab: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Gem Fort. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 52.0% 98 games Stu 47.0% 100 games Edgar 45.2% 620 games Bo 45.6% 204 games Chester 45.8% 83 games Kaze 42.4% 264 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 22 31.6% 45.5%
2 HALの旦那 Gold 59 28.1% 30.5%
3 HIITO Gold 85 27.9% 30.6%