Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Layer Cake. 08/04 to 08/24, 15 days. 9 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.3 — rewards skill: from Gold to Legendary the win rate climbs by 6.3 points (regression 43.9% to 50.2%). The higher the tier, the better he does.
Direct duels in Bounty: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.6%
127 games
Bo
54.5%
156 games
Surge
52.0%
252 games
Edgar
48.2%
861 games
8-Bit
52.1%
144 games
Gray
53.2%
109 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 23 | 31.9% | 47.8% |
| 2 | HALの旦那 | Gold | 74 | 28.0% | 31.1% |
| 3 | HIITO | Gold | 86 | 27.6% | 30.2% |