My roster

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EN

Barley

Artillery Rare Ranked · Mythic Layer Cake Bounty
48.0%Win rate on Layer Cake
12,168Games here
3.8%Pick rate
96Trust Score
37. of 105Rank on this map
+6.3Skill bonus

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 53.48.2 %
Popularity 6.0.08 %
Breadth 32.3% of maps
Counter safety 8.22.9 %
Star rate 19.15.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 53th means “better than 53% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/24, 15 days. 9 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 48.0% from 123 appearances08/05 — 46.5% from 471 appearances08/06 — 54.1% from 366 appearances08/09 — 47.3% from 110 appearances08/10 — 44.7% from 237 appearances08/11 — 48.3% from 839 appearances08/12 — 47.0% from 1,303 appearances08/13 — 48.6% from 1,263 appearances08/14 — 48.1% from 1,411 appearances08/15 — 48.4% from 1,270 appearances08/16 — 47.9% from 1,308 appearances08/17 — 46.3% from 1,427 appearances08/18 — 49.8% from 1,171 appearances08/19 — 45.5% from 314 appearances08/24 — 46.5% from 114 appearances
48.0%08/04 46.5%08/24

Pick rate

08/04 — 0.5% from 123 appearances08/05 — 0.5% from 471 appearances08/06 — 0.6% from 366 appearances08/09 — 0.7% from 110 appearances08/10 — 0.5% from 237 appearances08/11 — 0.5% from 839 appearances08/12 — 0.5% from 1,303 appearances08/13 — 0.5% from 1,263 appearances08/14 — 0.6% from 1,411 appearances08/15 — 0.6% from 1,270 appearances08/16 — 0.6% from 1,308 appearances08/17 — 0.7% from 1,427 appearances08/18 — 0.6% from 1,171 appearances08/19 — 0.6% from 314 appearances08/24 — 0.4% from 114 appearances
0.5%08/04 0.4%08/24

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.3 — rewards skill: from Gold to Legendary the win rate climbs by 6.3 points (regression 43.9% to 50.2%). The higher the tier, the better he does.

Gold — 41.6% from 1,335 gamesDiamond — 48.7% from 1,878 gamesMythic — 48.0% from 12,168 gamesLegendary — 49.7% from 2,181 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.6% 127 games Bo 54.5% 156 games Surge 52.0% 252 games Edgar 48.2% 861 games 8-Bit 52.1% 144 games Gray 53.2% 109 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 23 31.9% 47.8%
2 HALの旦那 Gold 74 28.0% 31.1%
3 HIITO Gold 86 27.6% 30.2%