Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.0 — rewards skill: from Gold to Mythic the win rate climbs by 7.0 points (regression 29.8% to 36.8%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
52.0%
98 games
Edgar
45.2%
624 games
Stu
46.5%
101 games
Bo
45.6%
204 games
Chester
45.8%
83 games
Kaze
42.9%
268 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 23 | 32.0% | 47.8% |
| 2 | HIITO | Gold | 85 | 27.9% | 30.6% |
| 3 | HALの旦那 | Gold | 61 | 27.6% | 29.5% |