Best map: Parallel Plays with 46.4% from 872 games.
Wins early — in Knockout 7.0 points better in short rounds than in long ones (31.3% against 38.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.0 — rewards skill: from Bronze to Masters the win rate climbs by 30.0 points (regression 27.7% to 57.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
46.4% | 872 | 56 | ||
Dueling Beetles ![]() |
45.7% | 986 | 58 | ||
Open Business ![]() |
45.8% | 758 | 54 | ||
Pit Stop ![]() |
43.9% | 647 | 52 | ||
Crystal Arcade prev. season |
41.9% | 31 | 7 | ||
Deathcap Trap prev. season |
37.5% | 24 | 3 | ||
Belle's Rock ![]() |
40.2% | 600 | 51 | ||
Hot Potato ![]() |
37.1% | 404 | 45 | ||
Ring of Fire ![]() |
36.8% | 587 | 51 | ||
Triple Dribble ![]() |
35.4% | 506 | 48 | ||
Layer Cake ![]() |
33.5% | 409 | 45 | ||
Spiraling Out ![]() |
30.9% | 304 | 41 | ||
Dry Season ![]() |
28.5% | 235 | 37 | ||
Undermine ![]() |
26.1% | 203 | 35 | ||
Shooting Star ![]() |
27.1% | 251 | 38 | ||
Hideout ![]() |
27.5% | 280 | 39 | ||
Flaring Phoenix ![]() |
28.3% | 332 | 42 | ||
Gem Fort ![]() |
24.2% | 227 | 36 | ||
Pinball Dreams ![]() |
25.5% | 271 | 39 | ||
Rustic Arcade ![]() |
23.9% | 234 | 37 | ||
Hard Rock Mine ![]() |
24.0% | 246 | 38 | ||
Sneaky Fields ![]() |
24.2% | 256 | 38 | ||
Safe Zone ![]() |
23.8% | 248 | 38 | ||
Kaboom Canyon ![]() |
24.8% | 290 | 40 | ||
New Horizons ![]() |
24.3% | 305 | 41 | ||
Double Swoosh ![]() |
18.8% | 192 | 34 | ||
Out in the Open ![]() |
20.7% | 232 | 37 | ||
Safe(r) Zone ![]() |
19.5% | 266 | 39 | ||
Center Stage ![]() |
18.8% | 250 | 38 | ||
Bridge Too Far ![]() |
16.6% | 229 | 36 |
Direct duels in Hot Zone: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.9% against Trunk in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
62.1%
198 games
Trunk
55.9%
671 games
Edgar
55.1%
784 games
Kenji
60.1%
188 games
Stu
58.4%
221 games
8-Bit
57.1%
196 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.