Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lll | Legendary | 22 | 46.8% | 77.3% |
| 2 | MTY|axxmaster | Legendary | 23 | 45.4% | 69.6% |
| 3 | Keent | Mythic | 41 | 44.6% | 58.5% |
| 4 | KORO SENSEI | Mythic | 23 | 44.4% | 65.2% |
| 5 | NOMΔ | Legendary | 48 | 44.3% | 56.3% |