Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +12.6 — rewards skill: from Gold to Mythic the win rate climbs by 12.6 points (regression 32.1% to 44.7%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Barley does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
54.7%
86 games
Edgar
46.9%
516 games
Bo
47.8%
157 games
8-Bit
45.4%
97 games
Chester
45.2%
73 games
Stu
44.4%
81 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 22 | 31.9% | 45.5% |
| 2 | HALの旦那 | Gold | 41 | 28.9% | 31.7% |
| 3 | HIITO | Gold | 67 | 27.9% | 29.9% |