My roster

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EN

Barley

Artillery Rare Ranked · Masters Brawl Ball
58.9%Win rate in Brawl Ball
530Games
49Trust Score
5. of 84Rank in Brawl Ball
+27.6Skill bonus

Best map: Open Business with 58.7% from 3,887 games.

Wins late — in Bounty 14.5 points better in long rounds than in short ones (49.6% against 35.1%, split at 97 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 30.Star rate
Win rate 93.58.9 %
Popularity 62.0.74 %
Breadth 60.13% of maps
Counter safety 30.34.0 %
Star rate 48.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.6 — rewards skill: from Bronze to Masters the win rate climbs by 27.6 points (regression 30.7% to 58.3%). The higher the tier, the better he does.

Bronze — 22.4% from 581 gamesSilver — 27.2% from 731 gamesGold — 39.8% from 4,174 gamesDiamond — 49.6% from 4,635 gamesMythic — 49.8% from 31,834 gamesLegendary — 51.6% from 13,285 gamesMasters — 58.9% from 530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 4 of 14 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 56.1%
808 55
Pinball Dreams Brawl Ballprev. season 52.6%
3130 76
Sneaky Fields Brawl Ballprev. season 46.3%
1291 62
Center Stage Brawl Ballprev. season 43.0%
575 50

Against whom

Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 11.9% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Stu 58.4% 1,069 games Surge 54.7% 1,135 games Damian 57.3% 246 games Bull 53.2% 581 games Max 53.4% 517 games Bibi 51.5% 948 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 22 31.6% 45.5%
2 HALの旦那 Gold 59 28.1% 30.5%
3 HIITO Gold 85 27.9% 30.6%