Best map: Open Business with 58.6% from 3,891 games.
Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.7 — rewards skill: from Bronze to Masters the win rate climbs by 16.7 points (regression 38.2% to 54.9%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 14 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
58.6% | 3891 | 79 | ||
Dueling Beetles ![]() |
60.0% | 677 | 53 | ||
Parallel Plays prev. season |
48.8% | 6604 | 87 | ||
Ring of Fire prev. season |
40.7% | 9506 | 92 |
Direct duels in Hot Zone: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.8% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
59.4%
848 games
Stu
57.2%
1,191 games
Kenji
57.4%
840 games
Bibi
55.1%
1,460 games
Trunk
53.8%
2,409 games
Jessie
58.0%
383 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 23 | 32.0% | 47.8% |
| 2 | HALの旦那 | Gold | 68 | 28.0% | 30.9% |
| 3 | HIITO | Gold | 85 | 27.8% | 30.6% |