Best map: Parallel Plays with 43.4% from 279 games.
Wins late — in Bounty 14.5 points better in long rounds than in short ones (49.6% against 35.1%, split at 97 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.7 — rewards skill: from Bronze to Masters the win rate climbs by 16.7 points (regression 38.2% to 54.9%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
43.4% | 279 | 39 | ||
Open Business ![]() |
41.4% | 304 | 41 | ||
Dueling Beetles ![]() |
39.2% | 283 | 40 | ||
Ring of Fire ![]() |
36.8% | 231 | 37 |
Direct duels in Hot Zone: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.9% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
59.2%
841 games
Stu
57.3%
1,178 games
Kenji
57.3%
833 games
Bibi
55.2%
1,441 games
Trunk
53.7%
2,380 games
Jessie
58.1%
377 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 22 | 31.5% | 45.5% |
| 2 | HALの旦那 | Gold | 59 | 28.0% | 30.5% |
| 3 | HIITO | Gold | 85 | 27.9% | 30.6% |