My roster

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EN

Barley

Artillery Rare Ranked · Gold Knockout
38.2%Win rate in Knockout
3,598Games
78Trust Score
92. of 105Rank in Knockout
+24.3Skill bonus

Best map: Parallel Plays with 49.6% from 2,866 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 12.38.2 %
Popularity 34.0.20 %
Breadth 0.0% of maps
Counter safety 18.30.7 %
Star rate 24.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 34th means “better than 34% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 39.3% from 61 appearances08/20 — 30.5% from 988 appearances08/21 — 32.7% from 832 appearances08/22 — 45.9% from 390 appearances08/23 — 42.3% from 364 appearances08/24 — 45.3% from 622 appearances08/25 — 46.0% from 402 appearances
39.3%08/05 46.0%08/25

Pick rate

08/05 — 0.3% from 61 appearances08/20 — 0.3% from 988 appearances08/21 — 0.2% from 832 appearances08/22 — 0.2% from 390 appearances08/23 — 0.2% from 364 appearances08/24 — 0.2% from 622 appearances08/25 — 0.1% from 402 appearances
0.3%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +24.3 — rewards skill: from Bronze to Legendary the win rate climbs by 24.3 points (regression 28.4% to 52.7%). The higher the tier, the better he does.

Bronze — 19.3% from 455 gamesSilver — 26.4% from 633 gamesGold — 38.5% from 3,740 gamesDiamond — 48.4% from 4,446 gamesMythic — 48.0% from 27,003 gamesLegendary — 48.9% from 4,262 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 45.0%
1599 66
Flaring Phoenix Knockout 36.1%
839 56
New Horizons Knockout 31.5%
655 52
Out in the Open Knockout+Diamond 31.1%
647 52

Against whom

Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 11.2% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Gray 55.2% 308 games Bolt 61.2% 116 games Edgar 51.7% 959 games Ruffs 61.8% 76 games 8-Bit 54.8% 177 games Penny 61.3% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 22 31.5% 45.5%
2 HIITO Gold 83 28.3% 31.3%
3 HALの旦那 Gold 46 28.1% 30.4%