Best map: Parallel Plays with 49.6% from 2,866 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.3 — rewards skill: from Bronze to Legendary the win rate climbs by 24.3 points (regression 28.4% to 52.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
45.0% | 1599 | 66 | ||
Flaring Phoenix ![]() |
36.1% | 839 | 56 | ||
New Horizons ![]() |
31.5% | 655 | 52 | ||
Out in the Open +Diamond |
31.1% | 647 | 52 |
Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.2% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
55.2%
308 games
Bolt
61.2%
116 games
Edgar
51.7%
959 games
Ruffs
61.8%
76 games
8-Bit
54.8%
177 games
Penny
61.3%
62 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 22 | 31.5% | 45.5% |
| 2 | HIITO | Gold | 83 | 28.3% | 31.3% |
| 3 | HALの旦那 | Gold | 46 | 28.1% | 30.4% |