My roster

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EN

Barley

Artillery Rare Ranked · Masters
59.9%Win rate across all maps
1,253Games
62Trust Score
1. of 105Rank by score
+26.2Skill bonus

Best map: Open Business with 58.6% from 3,891 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 97.59.9 %
Popularity 53.0.46 %
Breadth 66.13% of maps
Counter safety 6.11.9 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 64.1% from 78 appearances08/05 — 59.8% from 169 appearances08/06 — 64.4% from 90 appearances08/09 — 70.2% from 94 appearances08/10 — 57.1% from 91 appearances08/11 — 58.3% from 151 appearances08/12 — 56.4% from 94 appearances
64.1%08/04 56.4%08/12

Pick rate

08/04 — 0.2% from 78 appearances08/05 — 0.3% from 169 appearances08/06 — 0.2% from 90 appearances08/09 — 0.3% from 94 appearances08/10 — 0.2% from 91 appearances08/11 — 0.3% from 151 appearances08/12 — 0.4% from 94 appearances
0.2%08/04 0.4%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.2 — rewards skill: from Bronze to Masters the win rate climbs by 26.2 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,517 gamesSilver — 30.0% from 5,011 gamesGold — 40.5% from 31,951 gamesDiamond — 46.9% from 34,238 gamesMythic — 48.1% from 182,904 gamesLegendary — 51.2% from 41,778 gamesMasters — 59.9% from 1,253 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 58.6%
3891 79
Dueling Beetles Hot Zone 59.9%
675 53
Triple Dribble Brawl Ball 56.2%
824 56
Pinball Dreams Brawl Ballprev. season 52.6%
3132 76
Belle's Rock Knockoutprev. season 50.2%
2167 70
Parallel Plays Hot Zoneprev. season 48.8%
6602 87
Hot Potato Heistprev. season 49.7%
1957 69
Layer Cake Bountyprev. season 49.6%
2217 70
Flaring Phoenix Knockoutprev. season 47.7%
1720 67
Sneaky Fields Brawl Ballprev. season 46.3%
1291 62
Dry Season Bountyprev. season 45.2%
2359 71
Center Stage Brawl Ballprev. season 42.9%
578 50
Out in the Open Knockoutprev. season 42.2%
1077 60
Ring of Fire Hot Zoneprev. season 40.7%
9506 92

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 23 32.0% 47.8%
2 HIITO Gold 85 27.9% 30.6%
3 HALの旦那 Gold 61 27.6% 29.5%