My roster

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EN

Barley

Artillery Rare Ranked · Silver
30.2%Win rate across all maps
5,070Games
83Trust Score
90. of 105Rank by score
+26.1Skill bonus

Best map: Parallel Plays with 43.2% from 294 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.30.2 %
Popularity 37.0.42 %
Breadth 0.0% of maps
Counter safety 6.11.9 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 24.0% from 1,257 appearances08/21 — 28.5% from 804 appearances08/22 — 33.3% from 550 appearances08/23 — 36.3% from 581 appearances08/24 — 33.0% from 982 appearances08/25 — 30.4% from 759 appearances08/26 — 37.2% from 137 appearances
24.0%08/20 37.2%08/26

Pick rate

08/20 — 0.5% from 1,257 appearances08/21 — 0.4% from 804 appearances08/22 — 0.4% from 550 appearances08/23 — 0.4% from 581 appearances08/24 — 0.4% from 982 appearances08/25 — 0.4% from 759 appearances08/26 — 0.3% from 137 appearances
0.5%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,715 gamesSilver — 30.2% from 5,196 gamesGold — 40.6% from 33,011 gamesDiamond — 47.0% from 34,643 gamesMythic — 48.1% from 183,258 gamesLegendary — 51.2% from 41,960 gamesMasters — 60.0% from 1,259 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 43.2%
294 40
Pit Stop Heist 42.2%
237 37
Open Business Hot Zone 41.6%
320 41
Dueling Beetles Hot Zone 39.7%
300 41
Ring of Fire Hot Zone 37.3%
241 37
Triple Dribble Brawl Ball 36.3%
179 33
Belle's Rock Knockout 36.5%
197 34
Hot Potato Heist 32.2%
199 34
Hideout Bounty 30.4%
161 31
Hard Rock Mine Gem Grab 27.1%
129 28
Double Swoosh Gem Grab 27.3%
143 29
Kaboom Canyon Heist 29.5%
190 34
Pinball Dreams Brawl Ball 26.7%
135 29
Rustic Arcade Gem Grab 27.3%
161 31
Sneaky Fields Brawl Ball 25.9%
139 29
Dry Season Bounty 25.4%
142 29
Center Stage Brawl Ball 23.8%
130 28
Layer Cake Bounty 26.0%
177 33
Gem Fort Gem Grab 23.8%
147 30
Out in the Open Knockout 22.5%
142 29
Shooting Star Bounty 21.9%
137 29
Spiraling Out Brawl Ball 23.4%
167 32
Safe(r) Zone Heist 23.3%
172 32
Flaring Phoenix Knockout 22.2%
158 31
New Horizons Knockout 22.0%
168 32
Undermine Gem Grab 20.9%
153 30
Bridge Too Far Heist 21.3%
164 31
Safe Zone Heist 19.4%
175 32

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.1% 76.2%
2 hokeycokey Diamond 24 32.3% 50.0%
3 HALの旦那 Gold 75 27.8% 30.7%
4 HIITO Gold 87 27.4% 29.9%