My roster

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Bea

Marksman Epic All games Crystal Clearing Bounty
52.0%Win rate on Crystal Clearing
11,544Games here
2.0%Pick rate
95Trust Score
34. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 42.47.7 %
Popularity 81.1.38 %
Breadth 11.10% of maps
Counter safety 43.32.4 %
Star rate 79.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Crystal Clearing. 08/06 to 08/20, 6 days. 3 earlier days are left out — below 270 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.

Win rate

08/06 — 55.8% from 2,869 appearances08/07 — 48.7% from 522 appearances08/09 — 52.9% from 675 appearances08/14 — 50.6% from 4,602 appearances08/15 — 50.6% from 749 appearances08/20 — 51.1% from 1,968 appearances
55.8%08/06 51.1%08/20

Pick rate

08/06 — 2.1% from 2,869 appearances08/07 — 2.0% from 522 appearances08/09 — 2.3% from 675 appearances08/14 — 1.9% from 4,602 appearances08/15 — 1.9% from 749 appearances08/20 — 1.8% from 1,968 appearances
2.1%08/06 1.8%08/20

Against whom

Direct duels in Bounty: how Bea does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 64.2% 852 games Brock 52.3% 4,537 games Piper 52.4% 3,566 games Najia 51.6% 878 games Tick 50.5% 1,665 games Pearl 53.4% 354 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ecrínn💕 Legendary 32 39.1% 71.9%
2 chacotampo Mythic 31 38.6% 71.0%
3 Dragzz💔MySelf Legendary 70 36.3% 50.0%
4 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.1% 71.4%
5 不愉快な奴は即利敵 Diamond 21 34.2% 61.9%