For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 243 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Bea does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.5%
1,802 games
Brock
53.1%
10,277 games
Piper
52.1%
8,528 games
Mr. P
56.2%
438 games
Tick
51.2%
3,829 games
8-Bit
51.1%
2,151 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🗡️ | Legendary | 61 | 49.7% | 78.7% |
| 2 | Pampers | Masters | 71 | 46.1% | 67.6% |
| 3 | mortal | Masters | 60 | 45.8% | 70.0% |
| 4 | ⚡ ˢᵖᵉᵉᵈ McLaren | Masters | 89 | 43.8% | 59.6% |
| 5 | maserati | Masters | 56 | 43.6% | 66.1% |