Best map: Bridge Too Far with 50.0% from 1,160 games.
Wins late — in Heist 13.8 points better in long rounds than in short ones (39.8% against 26.0%, split at 83 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 13 earlier days are left out — below 300 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.8 — rewards skill: from Bronze to Masters the win rate climbs by 12.8 points (regression 37.6% to 50.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
50.0% | 1160 | 61 | ||
Rustic Arcade ![]() |
50.5% | 736 | 54 | ||
Out in the Open ![]() |
49.6% | 834 | 56 | ||
Spiraling Out ![]() |
53.8% | 173 | 32 | ||
Safe Zone prev. season |
49.8% | 648 | 52 | ||
Shooting Star ![]() |
48.7% | 1114 | 60 | ||
Hideout ![]() |
48.2% | 844 | 56 | ||
New Horizons ![]() |
48.0% | 775 | 55 | ||
Kaboom Canyon prev. season |
48.0% | 523 | 49 | ||
Dry Season ![]() |
47.1% | 847 | 56 | ||
Pinball Dreams prev. season |
46.7% | 717 | 54 | ||
Dueling Beetles prev. season |
47.6% | 319 | 41 | ||
Undermine prev. season |
46.6% | 708 | 53 | ||
Safe(r) Zone ![]() |
48.6% | 179 | 33 | ||
Crystal Arcade prev. season |
46.5% | 725 | 54 | ||
Ring of Fire ![]() |
46.5% | 400 | 45 | ||
Open Business prev. season |
45.5% | 494 | 48 | ||
Hard Rock Mine prev. season |
45.1% | 780 | 55 | ||
Deathcap Trap prev. season |
44.8% | 723 | 54 | ||
Layer Cake prev. season |
44.3% | 1350 | 63 | ||
Belle's Rock ![]() |
45.0% | 458 | 47 | ||
Triple Dribble prev. season |
44.9% | 303 | 41 | ||
Sneaky Fields prev. season |
44.9% | 263 | 39 | ||
Gem Fort prev. season |
44.0% | 559 | 50 | ||
Flaring Phoenix ![]() |
42.3% | 475 | 47 | ||
Parallel Plays prev. season |
41.2% | 216 | 36 | ||
Double Swoosh prev. season |
41.5% | 378 | 44 | ||
Center Stage prev. season |
41.5% | 359 | 43 | ||
Pit Stop ![]() |
33.9% | 56 | 15 | ||
Hot Potato prev. season |
37.6% | 245 | 37 |
Direct duels in Knockout: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.1% against Trunk in Hot Zone. On average the worst case sits at 27.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
59.8%
261 games
Pearl
63.9%
144 games
Bolt
60.9%
156 games
Brock
52.1%
1,487 games
Willow
51.6%
517 games
8-Bit
53.3%
210 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🥳P🧑⚕️O🪄A🎃 | Gold | 28 | 23.7% | 17.9% |