Best map: Shooting Star with 49.7% from 1,158 games.
Wins late — in Heist 14.2 points better in long rounds than in short ones (38.2% against 24.0%, split at 81 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/03 to 08/21, 6 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.9 — rewards skill: from Bronze to Masters the win rate climbs by 12.9 points (regression 37.6% to 50.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
49.7% | 1158 | 61 | ||
Dry Season ![]() |
46.8% | 1129 | 60 | ||
New Horizons ![]() |
46.1% | 1160 | 61 | ||
Rustic Arcade ![]() |
45.1% | 892 | 57 | ||
Flaring Phoenix ![]() |
44.0% | 816 | 55 | ||
Out in the Open ![]() |
43.4% | 1166 | 61 | ||
Deathcap Trap prev. season |
42.9% | 49 | 13 | ||
Hideout ![]() |
43.2% | 1029 | 59 | ||
Crystal Arcade prev. season |
38.9% | 36 | 9 | ||
Belle's Rock ![]() |
40.8% | 750 | 54 | ||
Layer Cake ![]() |
40.4% | 540 | 49 | ||
Undermine ![]() |
37.5% | 387 | 44 | ||
Hard Rock Mine ![]() |
32.8% | 433 | 46 | ||
Bridge Too Far ![]() |
33.2% | 536 | 49 | ||
Gem Fort ![]() |
32.1% | 417 | 45 | ||
Pinball Dreams ![]() |
32.0% | 409 | 45 | ||
Open Business ![]() |
31.3% | 374 | 44 | ||
Double Swoosh ![]() |
30.6% | 346 | 43 | ||
Ring of Fire ![]() |
31.5% | 463 | 47 | ||
Spiraling Out ![]() |
29.0% | 334 | 42 | ||
Dueling Beetles ![]() |
23.8% | 277 | 39 | ||
Safe(r) Zone ![]() |
25.6% | 386 | 44 | ||
Kaboom Canyon ![]() |
24.5% | 331 | 42 | ||
Triple Dribble ![]() |
23.6% | 297 | 40 | ||
Sneaky Fields ![]() |
22.1% | 289 | 40 | ||
Safe Zone ![]() |
23.5% | 358 | 43 | ||
Parallel Plays ![]() |
20.6% | 281 | 40 | ||
Hot Potato ![]() |
18.7% | 268 | 39 | ||
Center Stage ![]() |
19.7% | 305 | 41 | ||
Pit Stop ![]() |
18.2% | 275 | 39 |
Direct duels in Knockout: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.8% against Trunk in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
59.4%
207 games
Brock
51.9%
1,184 games
Bolt
60.2%
128 games
Pearl
61.3%
106 games
Gus
55.0%
160 games
Nori
50.6%
451 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🥳P🧑⚕️O🪄A🎃 | Gold | 27 | 24.7% | 18.5% |