Best map: Bridge Too Far with 50.2% from 1,141 games.
Wins late — in Heist 14.2 points better in long rounds than in short ones (38.2% against 24.0%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 362 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.9 — rewards skill: from Bronze to Masters the win rate climbs by 12.9 points (regression 37.6% to 50.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
50.2% | 1141 | 60 | ||
Rustic Arcade ![]() |
50.7% | 669 | 53 | ||
Out in the Open ![]() |
49.8% | 769 | 55 | ||
Spiraling Out ![]() |
53.9% | 154 | 31 | ||
Shooting Star ![]() |
49.0% | 1025 | 59 | ||
Safe Zone prev. season |
49.7% | 630 | 52 | ||
Hideout ![]() |
49.0% | 768 | 55 | ||
Dry Season ![]() |
47.4% | 776 | 55 | ||
Kaboom Canyon prev. season |
47.7% | 516 | 49 | ||
New Horizons ![]() |
47.2% | 716 | 54 | ||
Ring of Fire prev. season |
46.7% | 925 | 57 | ||
Pinball Dreams prev. season |
46.9% | 703 | 53 | ||
Safe(r) Zone ![]() |
49.1% | 165 | 32 | ||
Dueling Beetles prev. season |
47.8% | 312 | 41 | ||
Crystal Arcade prev. season |
46.5% | 725 | 54 | ||
Undermine prev. season |
46.2% | 690 | 53 | ||
Hard Rock Mine prev. season |
45.6% | 767 | 55 | ||
Open Business prev. season |
45.7% | 484 | 48 | ||
Layer Cake prev. season |
44.4% | 1328 | 63 | ||
Deathcap Trap prev. season |
44.8% | 723 | 54 | ||
Triple Dribble prev. season |
44.9% | 292 | 40 | ||
Sneaky Fields prev. season |
44.6% | 258 | 38 | ||
Gem Fort prev. season |
43.9% | 544 | 49 | ||
Belle's Rock ![]() |
43.9% | 419 | 46 | ||
Parallel Plays prev. season |
41.8% | 213 | 35 | ||
Center Stage prev. season |
41.8% | 352 | 43 | ||
Flaring Phoenix ![]() |
41.4% | 430 | 46 | ||
Double Swoosh prev. season |
41.1% | 370 | 44 | ||
Pit Stop ![]() |
28.0% | 50 | 14 | ||
Hot Potato prev. season |
37.3% | 241 | 37 |
Direct duels in Bounty: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.9% against Trunk in Hot Zone. On average the worst case sits at 27.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
231 games
Pierce
54.9%
459 games
Piper
52.2%
979 games
Nori
51.5%
530 games
Najia
54.1%
220 games
Brock
49.9%
1,211 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🥳P🧑⚕️O🪄A🎃 | Gold | 27 | 24.2% | 18.5% |