My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bea

Marksman Epic Ranked · Gold Safe Zone Heist
36.4%Win rate on Safe Zone
979Games here
0.2%Pick rate
58Trust Score
84. of 105Rank on this map
+11.0Skill bonus

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.3% against 38.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 17.35.6 %
Popularity 41.0.20 %
Breadth 0.0% of maps
Counter safety 13.23.7 %
Star rate 15.4.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 41th means “better than 41% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 23.7% from 249 appearances08/21 — 29.6% from 216 appearances08/22 — 38.0% from 108 appearances08/23 — 46.6% from 116 appearances08/24 — 49.4% from 172 appearances08/25 — 44.9% from 118 appearances
23.7%08/20 44.9%08/25

Pick rate

08/20 — 0.3% from 249 appearances08/21 — 0.3% from 216 appearances08/22 — 0.2% from 108 appearances08/23 — 0.2% from 116 appearances08/24 — 0.2% from 172 appearances08/25 — 0.2% from 118 appearances
0.3%08/20 0.2%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Gold to Legendary the win rate climbs by 11.0 points (regression 38.9% to 49.9%). The higher the tier, the better he does.

Gold — 36.2% from 1,016 gamesDiamond — 49.3% from 910 gamesMythic — 45.5% from 5,123 gamesLegendary — 50.2% from 1,100 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bea does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Chuck 61.0% 646 games Nori 58.9% 1,176 games Mico 58.6% 662 games 8-Bit 52.1% 748 games Bull 54.9% 215 games Starr Nova 53.1% 175 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 65 35.3% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.7% 61.9%