Best map: New Horizons with 38.9% from 193 games.
Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.0% against 38.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.8 — rewards skill: from Bronze to Legendary the win rate climbs by 27.8 points (regression 24.9% to 52.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
21.4% | 168 | 32 | ||
Spiraling Out ![]() |
17.8% | 146 | 30 | ||
Pinball Dreams ![]() |
20.3% | 182 | 33 | ||
Sneaky Fields ![]() |
20.1% | 179 | 33 | ||
Triple Dribble ![]() |
19.0% | 174 | 32 |
Direct duels in Brawl Ball: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.7% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.6%
554 games
Griff
51.4%
1,114 games
Bull
52.7%
404 games
Shade
56.2%
162 games
Rico
49.2%
675 games
Stu
49.6%
488 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | chacotampo | Mythic | 31 | 38.7% | 71.0% |
| 2 | Ecrínn💕 | Legendary | 29 | 38.6% | 72.4% |
| 3 | ꧁Tittiₘᵢₙᵢッ | Mythic | 21 | 36.2% | 71.4% |
| 4 | Dragzz💔MySelf | Legendary | 68 | 35.6% | 48.5% |
| 5 | 不愉快な奴は即利敵 | Diamond | 21 | 34.4% | 61.9% |