Best map: Sneaky Fields with 53.0% from 890 games.
Wins late — in Brawl Ball 8.7 points better in long rounds than in short ones (48.3% against 39.6%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.2 — rewards skill: from Bronze to Legendary the win rate climbs by 27.2 points (regression 25.3% to 52.5%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 4 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
53.0% | 890 | 57 | ||
Pinball Dreams prev. season |
51.7% | 1828 | 68 | ||
Center Stage prev. season |
46.4% | 967 | 58 | ||
Triple Dribble prev. season |
44.7% | 2518 | 72 |
Direct duels in Brawl Ball: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.5% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bea runs in 1 circle — whoever Bea beats beats someone who in turn beats Bea. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.8%
510 games
Griff
52.0%
1,017 games
Bull
52.3%
363 games
Shade
55.6%
144 games
Rico
49.5%
637 games
Stu
49.4%
447 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | chacotampo | Mythic | 31 | 39.0% | 71.0% |
| 2 | Ecrínn💕 | Legendary | 29 | 38.9% | 72.4% |
| 3 | ꧁Tittiₘᵢₙᵢッ | Mythic | 21 | 36.5% | 71.4% |
| 4 | Dragzz💔MySelf | Legendary | 62 | 35.3% | 48.4% |
| 5 | 不愉快な奴は即利敵 | Diamond | 21 | 34.6% | 61.9% |