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Bea

Marksman Epic Ranked · Silver Brawl Ball
27.6%Win rate in Brawl Ball
727Games
54Trust Score
87. of 105Rank in Brawl Ball
+27.2Skill bonus

Best map: New Horizons with 52.1% from 413 games.

Wins late — in Brawl Ball 8.7 points better in long rounds than in short ones (48.3% against 39.6%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.27.6 %
Popularity 39.0.35 %
Breadth 0.0% of maps
Counter safety 15.29.4 %
Star rate 45.20.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 23.2% from 190 appearances08/21 — 23.2% from 142 appearances08/22 — 27.7% from 83 appearances08/23 — 28.4% from 74 appearances08/24 — 35.5% from 124 appearances08/25 — 31.9% from 113 appearances
23.2%08/20 31.9%08/25

Pick rate

08/20 — 0.4% from 190 appearances08/21 — 0.4% from 142 appearances08/22 — 0.3% from 83 appearances08/23 — 0.3% from 74 appearances08/24 — 0.3% from 124 appearances08/25 — 0.3% from 113 appearances
0.4%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.2 — rewards skill: from Bronze to Legendary the win rate climbs by 27.2 points (regression 25.3% to 52.5%). The higher the tier, the better he does.

Bronze — 20.6% from 800 gamesSilver — 28.4% from 751 gamesGold — 36.7% from 4,078 gamesDiamond — 47.4% from 2,958 gamesMythic — 46.9% from 13,668 gamesLegendary — 50.5% from 4,291 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 32.0%
125 27
Center Stage Brawl Ball 31.7%
145 30
Pinball Dreams Brawl Ball 28.7%
171 32
Sneaky Fields Brawl Ball 23.2%
125 27
Triple Dribble Brawl Ball 23.3%
159 31

Against whom

Direct duels in Brawl Ball: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.5% against Trunk in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.7% 523 games Griff 51.6% 1,061 games Bull 53.3% 379 games Shade 54.9% 153 games Stu 50.1% 463 games Rico 49.2% 650 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 65 35.3% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.7% 61.9%