Best map: Shooting Star with 49.9% from 4,130 games.
Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.3% against 38.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.5 — rewards skill: from Bronze to Legendary the win rate climbs by 10.5 points (regression 38.5% to 49.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
49.2% | 2973 | 75 | ||
Crystal Arcade +Diamondprev. season |
46.1% | 761 | 54 | ||
Deathcap Trap +Diamondprev. season |
44.7% | 772 | 55 | ||
Undermine ![]() |
43.7% | 1091 | 60 | ||
Gem Fort ![]() |
41.4% | 1110 | 60 | ||
Hard Rock Mine ![]() |
40.6% | 1262 | 62 | ||
Double Swoosh ![]() |
38.6% | 901 | 57 |
Direct duels in Gem Grab: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.5% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
599 games
Stu
54.7%
718 games
8-Bit
55.1%
512 games
Starr Nova
53.1%
537 games
Clancy
62.8%
94 games
Nori
50.8%
1,479 games
Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | chacotampo | Mythic | 31 | 39.0% | 71.0% |
| 2 | Ecrínn💕 | Legendary | 29 | 38.9% | 72.4% |
| 3 | ꧁Tittiₘᵢₙᵢッ | Mythic | 21 | 36.5% | 71.4% |
| 4 | Dragzz💔MySelf | Legendary | 65 | 35.2% | 47.7% |
| 5 | 不愉快な奴は即利敵 | Diamond | 21 | 34.6% | 61.9% |