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Bea

Marksman Epic Ranked · Gold Gem Grab
44.4%Win rate in Gem Grab
7,337Games
88Trust Score
82. of 105Rank in Gem Grab
+10.5Skill bonus

Best map: Shooting Star with 49.9% from 4,130 games.

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.3% against 38.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 23.44.4 %
Popularity 41.0.32 %
Breadth 0.0% of maps
Counter safety 36.30.8 %
Star rate 71.27.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 35.0% from 143 appearances08/06 — 44.4% from 108 appearances08/20 — 34.5% from 1,660 appearances08/21 — 43.4% from 1,621 appearances08/22 — 50.8% from 854 appearances08/23 — 51.2% from 823 appearances08/24 — 47.8% from 1,326 appearances08/25 — 46.9% from 1,015 appearances
35.0%08/05 46.9%08/25

Pick rate

08/05 — 0.5% from 143 appearances08/06 — 0.5% from 108 appearances08/20 — 0.4% from 1,660 appearances08/21 — 0.4% from 1,621 appearances08/22 — 0.3% from 854 appearances08/23 — 0.3% from 823 appearances08/24 — 0.3% from 1,326 appearances08/25 — 0.3% from 1,015 appearances
0.5%08/05 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.5 — rewards skill: from Bronze to Legendary the win rate climbs by 10.5 points (regression 38.5% to 49.1%). The higher the tier, the better he does.

Bronze — 27.5% from 890 gamesSilver — 38.6% from 1,106 gamesGold — 44.2% from 7,717 gamesDiamond — 47.2% from 9,044 gamesMythic — 46.8% from 55,968 gamesLegendary — 48.0% from 11,447 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 49.2%
2973 75
Crystal Arcade Gem Grab+Diamondprev. season 46.1%
761 54
Deathcap Trap Gem Grab+Diamondprev. season 44.7%
772 55
Undermine Gem Grab 43.7%
1091 60
Gem Fort Gem Grab 41.4%
1110 60
Hard Rock Mine Gem Grab 40.6%
1262 62
Double Swoosh Gem Grab 38.6%
901 57

Against whom

Direct duels in Gem Grab: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.5% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.9% 599 games Stu 54.7% 718 games 8-Bit 55.1% 512 games Starr Nova 53.1% 537 games Clancy 62.8% 94 games Nori 50.8% 1,479 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 65 35.2% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.6% 61.9%