My roster

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EN

Bea

Marksman Epic Ranked · Legendary Gem Grab
48.0%Win rate in Gem Grab
11,442Games
95Trust Score
59. of 105Rank in Gem Grab
+10.6Skill bonus

Best map: Sneaky Fields with 53.6% from 877 games.

Wins late — in Brawl Ball 8.7 points better in long rounds than in short ones (48.3% against 39.6%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 32.48.0 %
Popularity 93.2.62 %
Breadth 0.0% of maps
Counter safety 38.32.1 %
Star rate 74.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 12 earlier days are left out — below 145 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.4% from 494 appearances08/05 — 48.6% from 1,256 appearances08/06 — 52.3% from 619 appearances08/07 — 54.8% from 239 appearances08/08 — 45.6% from 362 appearances08/09 — 48.1% from 385 appearances08/10 — 48.1% from 1,006 appearances08/11 — 46.4% from 1,811 appearances08/12 — 47.4% from 1,384 appearances08/13 — 49.5% from 790 appearances08/14 — 49.0% from 575 appearances08/15 — 49.1% from 487 appearances08/16 — 46.6% from 547 appearances08/17 — 46.2% from 405 appearances08/18 — 46.3% from 438 appearances08/19 — 43.4% from 145 appearances
51.4%08/04 43.4%08/19

Pick rate

08/04 — 0.2% from 494 appearances08/05 — 0.3% from 1,256 appearances08/06 — 0.3% from 619 appearances08/07 — 0.2% from 239 appearances08/08 — 0.3% from 362 appearances08/09 — 0.3% from 385 appearances08/10 — 0.3% from 1,006 appearances08/11 — 0.2% from 1,811 appearances08/12 — 0.3% from 1,384 appearances08/13 — 0.3% from 790 appearances08/14 — 0.3% from 575 appearances08/15 — 0.3% from 487 appearances08/16 — 0.3% from 547 appearances08/17 — 0.3% from 405 appearances08/18 — 0.3% from 438 appearances08/19 — 0.3% from 145 appearances
0.2%08/04 0.3%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Legendary the win rate climbs by 10.6 points (regression 38.5% to 49.1%). The higher the tier, the better he does.

Bronze — 27.3% from 880 gamesSilver — 38.5% from 1,100 gamesGold — 44.2% from 7,675 gamesDiamond — 47.3% from 9,028 gamesMythic — 46.8% from 55,958 gamesLegendary — 48.0% from 11,442 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 30 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 49.5%
5887 85
Gem Fort Gem Grabprev. season 48.6%
621 51
Deathcap Trap Gem Grabprev. season 47.2%
1323 63
Undermine Gem Grabprev. season 47.5%
946 58
Crystal Arcade Gem Grabprev. season 46.9%
1284 62
Hard Rock Mine Gem Grabprev. season 45.0%
909 57
Double Swoosh Gem Grab+Mythicprev. season 43.7%
2992 75

Against whom

Direct duels in Gem Grab: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.6% against Trunk in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.9% 593 games Stu 54.5% 715 games 8-Bit 55.3% 508 games Starr Nova 53.1% 537 games Clancy 62.8% 94 games Nori 50.9% 1,459 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.6% 71.4%
4 Dragzz💔MySelf Legendary 65 35.3% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.7% 61.9%