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Bea

Marksman Epic Ranked · Diamond Knockout
46.6%Win rate in Knockout
7,765Games
89Trust Score
74. of 105Rank in Knockout

Best map: Shooting Star with 50.0% from 3,028 games.

Wins late — in Brawl Ball 8.7 points better in long rounds than in short ones (48.3% against 39.6%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.46.6 %
Popularity 56.0.68 %
Breadth 0.0% of maps
Counter safety 19.31.4 %
Star rate 77.26.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 206 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.4% from 514 appearances08/05 — 47.1% from 1,517 appearances08/06 — 47.6% from 1,276 appearances08/11 — 41.6% from 255 appearances08/12 — 44.3% from 691 appearances08/13 — 46.5% from 953 appearances08/14 — 45.2% from 1,042 appearances08/15 — 46.5% from 881 appearances08/16 — 46.4% from 1,225 appearances08/17 — 44.5% from 1,212 appearances08/18 — 44.3% from 1,183 appearances08/19 — 49.8% from 247 appearances08/20 — 46.1% from 968 appearances08/21 — 47.3% from 1,799 appearances08/22 — 47.6% from 1,352 appearances08/23 — 46.7% from 1,122 appearances08/24 — 45.8% from 1,459 appearances08/25 — 45.3% from 1,064 appearances
48.4%08/04 45.3%08/25

Pick rate

08/04 — 2.0% from 514 appearances08/05 — 1.8% from 1,517 appearances08/06 — 1.6% from 1,276 appearances08/11 — 1.7% from 255 appearances08/12 — 1.8% from 691 appearances08/13 — 1.7% from 953 appearances08/14 — 1.7% from 1,042 appearances08/15 — 1.4% from 881 appearances08/16 — 1.7% from 1,225 appearances08/17 — 1.6% from 1,212 appearances08/18 — 1.6% from 1,183 appearances08/19 — 1.3% from 247 appearances08/20 — 0.6% from 968 appearances08/21 — 0.6% from 1,799 appearances08/22 — 0.7% from 1,352 appearances08/23 — 0.7% from 1,122 appearances08/24 — 0.8% from 1,459 appearances08/25 — 0.8% from 1,064 appearances
2.0%08/04 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 29.3% from 772 gamesSilver — 46.9% from 1,499 gamesGold — 46.3% from 14,020 gamesDiamond — 46.2% from 19,169 gamesMythic — 45.7% from 100,181 gamesLegendary — 45.8% from 11,203 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 48.5%
2621 73
New Horizons Knockout 47.3%
2378 71
Belle's Rock Knockout 45.7%
1405 64
Flaring Phoenix Knockout 42.5%
1361 63

Against whom

Direct duels in Knockout: how Bea does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.4% against Trunk in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Gray 55.5% 894 games Brock 52.4% 4,364 games Pearl 55.1% 506 games Bolt 54.8% 478 games Edgar 50.7% 3,759 games Angelo 53.1% 486 games

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 62 35.4% 48.4%
5 不愉快な奴は即利敵 Diamond 21 34.6% 61.9%